Launching June 15, 2026 · Steam
A dark fantasy idle RPG built by hand — fourteen skills, three combat disciplines, faction politics, hardcore mode, and a world that remembers what you do.
01 · What you'll find inside
No filler systems. Every loop in Eldara is hand-tuned for rhythm, surprise, and that one-more-tick feeling.
Mining, woodcutting, fishing, smithing, cooking, fletching, firemaking, cultivating, cremating, crafting, thieving, hunting, three combat disciplines — each with its own progression and unlocks.
Melee, range, and magic — each with their own gear tiers, spell schools, and monster weaknesses. Skeletons resist melee. Wraiths fear fire. Dragons fall to arrows.
Multi-stage encounters from the Sunken Crypt to the throne of Ignarath. Each dungeon has its own loot table, its own monsters, and its own threat ladder.
Six factions — Ashen Legion, Verdant Circle, Merchant Guild, Mages' Conclave, Cultists of Ignarath, the Wanderers — each with rivals. Pick sides. They remember.
One life. Half the gold. Half the XP. Every decision counts. Beat the game without dying or watch your run end in a permanent grave on the leaderboard.
Reset your character to gain permanent multipliers and unlock late-game content. Up to 6× scaling, additive curve, deliberate pacing — no idle-game inflation traps.
02 · The full ladder
Hover any icon — every skill is a complete progression with its own gear, its own monsters, and its own endgame.
03 · The Forgotten Realm
Long before the Sundering, Eldara was a kingdom of seven spires. The Cult of Ignarath came for the throne first, the dragons came for the bones, and the realm slipped out of the world's memory.
You step in centuries late. The ruins are still there. So are the things that broke them. Pick a faction. Pick a skill. Pick a side.
"The old roads still run. The old names still bind. We who walk them are bound also — by oath, by debt, or by curse, but bound all the same." — The Wanderer's Codex, Fragment IX